![]() ![]() This can have a “negative” impact, and even open up some new gameplay options, like unlocking dumb dialog options if you lower your intelligence. Thankfully, the game allows you to finely tune your build by taking away points from one attribute and investing into another. The attribute points are the most important part of the build, since you can’t improve them afterwards. For example, you can do this for two handed melee with investing into strength and temperament. Now, since there’s more than one attribute that has an impact on some skills, you can boost these numbers up to 30 by maxing out attributes. This means you can improve the specific skills you want by 12 points just by beefing up a single attribute. ![]() For example, investing one point into intelligence would raises long guns, persuade, hack, medical, science and determination by 3 each. ![]() Investing one point into an attribute will increase the corresponding skills by 3 if the new level is 7, 4 if it’s 8 or 5 if it’s 9. Before you invest any points, all your starting attributes will have a base level of 6, which is average. ![]()
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